Kevin D. Reilly
J. R. Hartley
P. Gutha
L. J. Jowers
Distributed Simulation/Animation
Improved Systems
and
Expert Systems Roles
Proc. 2005 Huntsville Simulation Conf., 9 pp.
(Publication (Hard Copy: 2006; CD: 2005).
Abstract
The present work continues previous research and development work on
distributed simulation in a collaborative work environment. An expert modeler
develops models for remote consumption, e.g., by experts in another discipline,
statistical-level workers, data miners or technical-level personnel. The
modeler develops models on configurations ranging over PCs and workstations
upward to Grids. Model results, in tables, graphs and animations, may be
deposited in the modeler context for subsequent internet access. Output in
applet or in other forms the client machines can handle is entailed. Here,
we emphasize one scenario: a modeler, operating within a multi-faceted
interface, electively employs models in rule based form, in Jess
(a Java-based expert system shell), or traditional simulators such as
discrete-event systems, e.g., GPSS-H and SLX. The modeler interface
supports executing models in its own context, formulating an animator
trace file and sending it to client machines for further execution, or
remotely directing execution of pre-ordained client-machine-based animations.
The prime animation tool is Proof Animation, though Excel and OpenGL have been
utilized too. A theory compatible with lightweight use of logic theory
accompanies part of this work.
Key Words
Distributed Simulation, Collaborative work, Rule-Based Systems,
Discrete-Event Simulation, Animation.